In thisTitan Quest 2video, we’re talking aboutEarly Access, which was just released and ninja-dropped byTHQtoday during their presentation.
If you didn’t hear, you can officially go and playTitan Quest 2 Early Accessright now.

I’ve been playing it for the last few days, and I’ll talk about my impressions and what I like in this video.
But before diving into my thoughts, I want to talk a bit more about Early Access and what you can expect.

Titan Quest 2 Early Access – Game Time
First of all—and most importantly—the game has a20% launch discount until August 8th. If you want to save 20% and get it, you should definitely do so within the next week or so.
There is about20 hours of playtime, though I didn’t do everything. I have several characters and have tried different masteries.

So, if you enjoy creating multiple characters and testing different masteries, which is a highlight ofTitan Quest, you’ll getfar more than 20 hoursout of Early Access for what you’re paying. If you want to save a little money now, that’s not a bad idea.
There are only four masteries currently available:Rogue,Warfare,Storm, andEarth.These were present in the previous game, but they feel a bit different this time.

Warfarecombines elements ofHunting and Warfarefrom the first game, it allows and boosts ranged attacks in some capacity.
Roguefeels much more generalized—it just boosts overall damage and increases critical chance.

Currently, all masteries feel more generalized. Maybe that’s because we only have four right now, but you can basically do almost any build with them.
That’s not necessarily what returning Titan Quest players will expect, they’ll anticipate certain mastery combinations to shine more than others. In this game so far, I’d say there’s almost no wrong way to build a character, which wasn’t true in the previous game.
We know more masteries are coming asEarly Access progresses.
The game is expected to launch by the end of next year, with major updates every three months.
They specifically mentioned adding more masteries and other content during those updates.
Currently, you can play through what feels like Act One, which is a big portion of the game and seems roughly the same size as Act One in Titan Quest 1,a lengthy introduction. I expect additional acts and masteries to joinEarly Accessover time.
I’m curious to see whether this generalization persists or if masteries become more specialized. Right now, builds feel too general; I want to see over-the-top builds emerge.
It’s early yet, so we’ll see how it develops,but I’m hopeful that future patches and active skills will allow for more specialized builds.
Skill Modifiers
A standout feature in Titan Quest 2 is itsmodifier system, which wasn’t in the previous game. As you level up a skill, you gain capacity to add modifiers changing damage type, adding projectiles, altering speed, or applying damage-over-time effects.
There are many modifier options that make you stop and think, which I really love.
That said, it varies by skill some allow drastic changes, others only minor tweaks like damage type or status effect frequency. You can’t always turn a skill into a massive area-of-effect or line spell some skills let you, others don’t.
Having playedPath of Exile 2, which offers wide freedom in skill manipulation, I feel Titan Quest 2’s system is currently lacking but it is Early Access.
I hope they refine it since I really like the system. It also enables clever diversity: two Warfare characters might use the same skill in very different ways, which I appreciate.
Weapons, Armor, and Loot
Unique weapons and jewelry have returned. I’ve found a few weapons and some jewelry so far, though they’re rare—just like in the first game.Drops can come in spurts, and other times disappear for hours.
So far, I estimate there are only20–30 unique items, which isn’t many. I’m really hoping the full version adds more especially unique armors and full sets.
The tutorial screen hints at more, but I haven’t seen unique sets yet. Titan Quest 1 had far more—I think the volume of uniques needs to increase significantly, perhaps tenfold, to match the original.
Different armor and weapon types now come withbuilt-in passive bonuses.
For example, a specific bow type might always boost projectile speed or crit chance; certain armor might reduce dodge cooldown or grant energy barriers, helping tailor gear to your build, unlike Diablo-like equipment variety.
One disappointment: there’sno block mechanic. In Titan Quest 1, shields provided block chance and damage reduction—a key part of defense builds. Here, shields only grant energy barrier. There’s no block stat or attribute, which I find disappointing. I’m hoping a block mechanic gets added later in Early Access.
Another missing feature isenchanting. In Titan Quest 1, you could slot relics into rare weapons to create powerful gear. There’s a crafting tab now, suggesting that some crafting or enchanting system may arrive later—but it’s not present yet. I haven’t explored 100% of Early Access (I hit Act One but missed some areas), so maybe I overlooked something—but so far, crafting seems undeveloped.
Art Style and Graphics
The game’svisual style and graphicsare excellent vibrant, gorgeous, and reminiscent of the original.
For Titan Quest fans, it feels very familiar. Don’t expect modern ARPG bells and whistles it leans into a classic aesthetic.
That’s appealing to some, less so to others. Mechanically, things feel simplified—no enchanting or blocking yet. But again,Early Access; these can change later.
Storytelling and Audio
I want to highlight thestorytelling. Voice acting, music, setting they’re all top‑notch.Some of the best in the ARPG genre.
If you care about story in your ARPG, this one delivers you’ll enjoy character dialogue and mythology embedded throughout.
Performance Issues
However,performance continues to be problematic. It was an issue in the demo, previous previews, and early access now.
Even on a high‑end laptop, I had to drop settings to medium.
Other players on strong desktops still reported frame drops and stuttering.
Unless your PC is very powerful, you’ll struggle at 1440p above low or medium settings. That’s troubling, especially since the full game is coming to Xbox and PS5. Performance needs serious attention to make console ports viable.
Final Thoughts
That’s whereTitan Quest 2stands so far. I’ve really enjoyed it, but it feels like a foundation more than a fully realized game.
Compared to Path of Exile 2, which launchedEarly Accesswith more content, this feels light.
If you’re considering waiting a few content updates, I’d understand, the original game shipped with eight masteries; Titan Quest 2 has only four so far.
They have a way to go, but I’m hopeful they’ll surpass even greater scale.
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Remember, the 20% launch discount runs through August 8th. If you want to pick it up now, play a little, then revisit later when more updates arrive, it might be worth it.
Save some money now if you plan to get it anyway.
But now I want to know from you:
Have you played it yet? What do you think about Titan Quest 2 so far? Did you love the original as much as I did? Let me know in the comments below.