It’s no secret that Remnant is one of my favorite games of the year so far. The endless array of secrets, unique boss fights, and customization have truly made this shooter stand out from the crowd. But that’s not say it’s not without its bugs. And as of August 4, we finally have Remnant 2’s patch notes.

Remnant 2 August 4 Update: Full Patch Notes Listed

Honestly, these are probably the best patch notes we could have hoped for. The Scrap economy issue has been drastically improved. And a multitude of Archetypes and weapons have received a pretty big buff.The only thing I’m sad to see leave is the Severed Hand glitch, which previously allowed playered to get infinite scrap. Let’s dive right into it.

–Performance and Crashes–

• Initial optimizations to improve overall performance.

• Updates to improve hitching and potential crashes.

• Fixed multiple reported crash bugs.

• High detail shadows have been moved to a separate option and can be enabled in the options on PC.

–Quality of Life–

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden of reconfiguring your build and experimenting with different options.

[ Archetypes ]

Explorer Archetype

Archon Archetype

Challenger Archetype

Handler Archetype

• Increased the Handler’s Pack Hunter Range from 25m to 40m.

• Increased the Base Max Health of Handler’s Very Good Boy Companion.

Summoner Archetype

• Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.

[ Weapons ]

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers.

[ Enemies ]

Related:Remnant 2 Weapons Tier List – Best Weapons and Guns in Remnant 2

–Bug Fixes—

[ Progression & Rewards ]

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game.

[ Gear / Items ]

[ Misc Fixes ]

One thing I’m pretty happy they didn’t nerf is the Engineer archetype. While the Engineer might not have the best damage output, it’s the only class where you can become night untouchable without wearing a single thread of armor.For end game, this untouchable Engineer build is probably the best there is.

Daphne Fama

A Staff Writer at Prima Games since 2022, Daphne Fama spends an inordinate amount playing games of all stripes but has a soft spot for horror, FPS, and RPGs. When she’s not gaming, she’s an author and member of the Horror Writers Association with a debut novel coming out in 2025. In a previous life, she was an attorney but found she preferred fiction to contracts and forms