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Once you have progressed through enough ofNo Sleep for Kaname Date, you’ll eventually get through to a Planetarium escape room. This is an escape room with a lot going on, making it difficult to solve without any issues. There are pieces of the puzzle that are available right away, with many of them being something you’ll need to remember for later while switching the perspective of three characters.
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Starting The Trial
You can explore the room in any order you please, but you’ll have to remember a few details you spot for later.
One of the first steps you can take is to look at the models on each side of the room and theDog Mascot Statuestraight ahead when you can control Iris. On the right, you have thePlanet Modelwith aConstellation Chartfor you to pick up and save for later. The Statue will have a pair ofGogglesto pick up and use for Ota. If you visit theMoon Modelon the left side of the room, you’ll get a hint that you can use for later.
The Moon Model will show you the following designs:
The final portion of Iris’s perspective you can explore at this moment will be theSpace Debris Corner. There will be aSmall BatteryandAntenna Stickfor you to pick up in the debris.Combiningthe battery with the goggles will allow you to use them in the dark with a power source now available. You might also notice the ship model in one of the furthest corners of the room. While you can play around and see if you can guess the answer to the combination lock, this portion of the escape room isn’t important at this moment.
Powering The Elevator
Now that you have the goggles powered and ready for use, you can hand them over to Ota by interacting with the elevator. When you have given Ota the goggles, he will then have active night vision in the darkness, allowing him to see pieces of it that had been hidden to the naked eye. Interacting with the button panel to the right of the doors as Ota will then show you that Floor 2 is lit up, and the button can be pressed. Hover over the Floor 2 button and interact with it. This will then move Ota down and start another portion of the escape room.
Helping Moma
For this portion, Moma and Ota must work together to move on through the escape room.
What you’ll need to do right away for the next part is to have theTesa IC Cardas your active item when playing as Ota, and flaunt it at Moma from under the elevator door. Once Momo has sufficiently swiped Ota’s card, you can then take control of him and go to theVending Machineto the left of the elevator. There is only one option available for Momo to buy. With the IC Card as your active item, you’ll want to interact with the card reader on the machine, and it will then provide you with the alcohol that you can use.
The machine will give Momo anAlcohol-Filled Paper Cupthat you can combine with theTesa IC Card. This will remove theTesa Stickerfrom the IC Card, which can then be passed back to Ota at the elevator. Ota can then use thisCode Cardin the elevator, slotting it into the space on the floor panel to the right of the elevator. The mirrored surface will give you the code1380to input into the locked panel on the left side of the elevator. Opening the panel will give you the6th Floor Button, as well as the firstProverb Card.

Moving To The 6th Floor
When you make your way to the 6th Floor in the elevator, you’ll be met by a wall. Interacting with the wall will give you anAmmo Magazinefor Momo to use later, and another puzzle. This puzzle on the wall is going to be attached to anotherpanelfor Iris to unlock, so you must find the correct order of the numbers that the puzzle represents. The length of each line for this puzzle is directly tied to the number of each line. You are going to be given the number related to thesecondandsixth linesin this puzzle.
The code must also be answered in the order that the arrow represents. Number 5 might be the first you see, but it will be the last number in the code that you input. The answer and code for Iris’ panel code is going to be634215. When the panel is open, Iris will receive the5th Floor buttonand another proverb card. There is also going to be aRed Buttonwithin the panel that Iris can press. Doing so will now kickstart the next portion of the rooms for you to make your way through.

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Help Ota Deliver The Ammo Magazine
Iris will now need to help Ota with moving between floors.
By now, you may have noticed that Ota can only move to each floor one time. When he pushes a button to go to a new floor, it will then deactivate and block him from being able to move back to a previous floor, so he is going to need some help from Iris to deliver theAmmo Magazineto Momo.
When this next phase starts, you’ll see the planetarium light up constellations for Iris to see. When you sit in the chair in the middle of the room, you get a new view of the stars. With the Constellation Chart as your active inventory item, you can compare the displayed stars to the chart. The hint here is that theswirlin the middle of the displayed stars and theXon the chart do not match.

On the right side of the room, there will be a display panel with theX constellationon it, and you can interact with it. When you do so, Iris will automatically remove the panel and receive another proverb card, and the hidden2nd Floor buttonwill be revealed. Interact with the button, and you will then help Ota reach Momo’s floor once again. This will now trigger an event where Momo needs the ammo that Ota can now deliver through the crack at the bottom of the elevator door. This is now where theMoon Displayfrom the start of the escape room starts to come into play.
Performing The Moon Shot and Using Portals
With the ammo as his active item, you may now examine the gun in the middle of Momo’s room and load the weapon. Aim the gun at the sky, and you will have to choose the correct moon to shoot at. Remember that the moons on the display had aCat,Chicken,Panda, andSnake. The moon not represented in the display will then be theLizard, but you’ll need toshoot the eyeof the lizard moon to move on to the next step.
Once the moon has been shot, you can make your way to where theDog Mascot Statuehad been prior. Now that it has been burnt away, you can pick up and give Ota the10th Floor Button. Passing Ota the button as normal, through the elevator gap, you can then take control of Ota once again and go to the 10th floor. When he reaches the 10th floor, he will now be met by a green portal. The portals are connected by color, meaning that Iris’ portal is directly tied to Ota’s. Use this portal to toss the5th Floor Buttonthat Iris has in her inventory to Ota.

Now that Ota has the 5th Floor Button, he can use it to progress to the next portion. The button for the1st Floorwill automatically drop, and you can slot it into the panel once the series of events plays out. This will start the final section of the escape room.
The final timed section of the escape room will now be explained, and the solution will be given.

The Final Puzzle
With Ota trapped, Iris and Momo must find the solution to the room.
The final section will have you switch to Momo automatically, use thePaper Cupin his inventory, and toss it through hisBlue Portalto Iris. This will then allow her to combine theAntenna StickandPaper Cupon the Planet Model in her room. The password for the Ship in the left corner of the room will be given. Input the wordMUNDUSinto the combination, and Iris will climb in, moving to Momo’s perspective once again. Momo will have to shoot down all the fake versions of Iris in this section. The order in which you’ll need to shoot them down will be the following:
After you have shot them down in this order, you will then shift to Ota’s perspective and receive the key you need to leave through Momo’s floor. Interact with the door as Ota, and you’ll be free to leave and move on to the next portion of the story with your party of characters.
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No Sleep For Kaname Date - From AI: THE SOMNIUM FILES, is a new entry in the AI: THE SOMNIUM FILES series. The player takes on the role of Kaname Date, the protagonist, and once again teams up with the AI-Ball, Aiba, to tackle a mysterious case and rescue Iris, an internet idol who has been forced to take part in a dangerous escape game.A day after The New Cyclops Serial Killings was resolved, internet idol Iris Sagan (known as “A-set”) is abducted by a UFO and forced to participate in a perilous escape game called The Third Eye Game. Meanwhile, in another part of the city, a mysterious device is discovered. It resembles a coffin, and attached to it is a note that reads:“Psync me"Relying on a tenuous line of communication with the missing Iris, one man rises once again, determined to track down the UFO that should not even exist. Together with his partner, the AI-Ball Aiba, he sets out on a quest. That man…is Special Agent Kaname Date.