In thisNo Rest for the Wickedguide, we’ll take a look at a build you can put together once you’ve reached the end of the early game — around level 10–11 — and transition into the mid-game, coveringlevels 11–20 and potentially beyond.

No Rest For the Wicked Cloaked Spearman Build

This build utilizes the spear weapon type, one of the longest-reaching melee weapons in the game, while boasting a quick move set that easily allows you to poke at enemies.

ThisCloaked Spearmanbuildis easy to assemble around the mid-game and can reliably carry you through to the end game ofNo Rest for the Wicked.

no-rest-for-the-wicked-Assegai-Spear

Gear and Spells

For this build, we will be usingthe Assegai Spearas our primary weapon.

This is a one-handed spear that requires at least13 points in Dexterityand13 in Strengthto equip, and it scales with both attributes.

no-rest-for-the-wicked-Assegai-Spear-stats

The Assegai Spearis unique in that it’s not commonly dropped but instead must be crafted.

The blueprint can be purchased fromWhittakerin Sacrament once you’ve upgraded his shop to level 2.

no-rest-for-the-wicked-twirl-spin

This weapon has a surprisingly agile move set and the longest range among melee weapons, making it excellent for disrupting enemy attacks before they reach you.

The spear comes with the rune spellTwirl Spin, which costs 100 focus points and performs a spinning attack that deals moderate damage.

no-rest-for-the-wicked-lightning-flurry

Although powerful, it’s best used on stunned enemies or to finish off regular ones, as it has a relatively long wind-up animation that can make it hard to land in real-time combat.

The second spell isLightning Flurry, found onthe Buried Shamshirweapon available fromFillmorethe Blacksmith.

no-rest-for-the-wicked-fierce-dash

This spell unleashes a rapid sequence of slashes that deal massive damage, especially if everything hits land while building up lightning status. Once the lightning meter is full, the spell triggers a chain lightning burst, making it the highest damage-dealing option in this build.

The third spell isFierce Dash, which can be extracted fromthe Hunter’s Knife.

This dash attack adds more range to the Assegai Spear, giving you a strong tool to close gaps against ranged enemies.

The fourth spell is theHeat enchantment.

This spell imbues your spear with fire, adding fire damage to your attacks and serving as a source of light in dark caves — helpful when you’d otherwise need a torch and a one-handed weapon to see.

By mid-game, you should aim to have two main weapon slots, allowing up to eight spells. Ideally, one of these weapons should have theHeal Auraspell, letting you heal with focus instead of consuming food.

No Rest For the Wicked Cleric Build

Getting started in No Rest for the Wicked isn’t easy—but the right build can set you up for success. This guide covers a powerful starter setup to carry you through the early game.

However, if Plague Ichor is scarce (perhaps spent on inventory upgrades or hunger limit boosts), you’re able to slotHeal Aurawhile maintaining the build’s effectiveness.

For your offhand, use theRadiant Star shield. Although we’re not targeting specific shield abilities, it’s one of the few that scales with Dexterity.

Armor Pieces

The Cloaked Spearmanbuild’s reach lets you consider heavier armor for better defense. However, being in the Heavyweight class will reduce mobility, which is dangerous against bosses with long combos.

Instead, aim to stay in the Normal weight class for better roll speed and mobility. The set used here includes:

This combination keeps you in the Normal class while offering decent protection.

Affixes and Enchantments

The Spearman build deals reliable damage through regular attacks thanks to its reach, but rune spells amplify its potential. Look for affixes likeIncreased Focus GainandReduced Focus Coststo maximize spell usage.

Avoid affixes that hinder resource management (e.g., focus drain or increased focus cost) or reduce survivability (e.g., lower max health or item load). These can turn small mistakes into fatal ones.

This build uses tworingslots:

If you only have one ring slot, prioritize theAgility Ringfor speed and stamina management.

Runespells help this build cover its weaknesses. Prioritize gems that help you gain and manage focus:

Consumables

While no consumables are required, they help in tough fights.

Stat Allocation

This build stems from a Dexterity-based early game path. Around level 12, aim for:

At level 20, aim for:

After this, you’re able to stop investing in Strength and Dexterity, as damage scaling flattens and further gains should come from weapon upgrades.

Final Thoughts

The Cloaked Spearmanis a versatile, dual-attribute build that can handle most enemies in the game.

While not the strongest damage-dealing weapon, the spear’s reach compensates for its raw damage, making it effective against both melee and ranged enemies. If you find yourself withoutFierce Dash, consider equipping a short bow in your offhand instead of a shield.

No Rest For the Wicked Fire Slinger Build

In this guide, we will be taking a look at one of the early game builds that can help you when you’re starting out and will help you on your journey

Remember, while you can win most fights with regular pokes and thrusts, the rune spells provide powerful tools for tough situations.

That wraps up this guide forthe Cloaked Spearman buildinNo Rest for the Wicked. I hope it helps you on your journey through the island of Sacra. If you have any tips to add or questions to ask, feel free to leave them in the comments below!

No Rest for the Wicked