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Alright people, this is it! The long awaitedMortal Kombat 11community event has arrived and wow does it look great. There was a lot things showcased from regular gameplay to kharacters to story. In this article I’ll go over what we now know according to today’s reveal.

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Gameplay Features New and Old:

Well one thing’s for sure, the newGore-techis crazy. If you didn’t think they could vamp up the brutality much more fromMKXthan brace yourself. The most prominent of the new features to showcase theGore-techis the “Crushing Blows” mechanic. This mechanic allows you to burn meter in order to deal a sort ofX-Rayhit that does exceptional damage. Honestly although it looks cool the damage you can do it actually stupid, it’s more than the “Fatal Blow” which we’ll get to later. All this culminates to is less kombo orientation and more thematic games, which I’m not so sure how I feel about yet. Now onto the a fore mentioned “Fatal Blow“. The basis of this is it’s the “X-Ray” replacement, but unlike it’s predecessor, “Fatal Blow” can only be used when you’re under 30% health. Another difference is that it can only be used once per game, so if you play someone and you hit them with it that’s it until your next opponent. The exception is if the attack is blocked, then you can try again if you haven’t been killed yet. Acustom variationsystem has been introduced in this game. It allows players to alter moves in the kharacters variations as well as custom aesthetic things for appearance. Customization of your kharacters can behead, armour, weapon, and special feature (Scorpion’s spear). The final notable change is the “Meter“. Now inMK9andMKX, “Meter” was split into four segments that individually let you you an “Enhanced Special“, two bars let you do a “Breaker” and all allowed you to do an “X-Ray“. What they have now is two bars dedicated to offensive moves like “Ex Specials“, and a defensive bar that let’s you do things like “Escapes“. The bars have two charges each that fill gradually, not based on how you’re doing unlike the old bar. Notable returning features are of course “Fatalities“, “Brutalities” make a triumphant return,environment interactions, and thesame round systemfrom allMortal Kombatgames is still the same. One final note is the roster screen shows25 character spots, just likeMortal Kombat Xon launch.

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We didn’t see a whole lot of the story. With the exception of a few snippets, we were also given theprologue. Now I don’t want to spoil in case you want to see it, but notable things we see in the story section are as follows. A new kharacterKronikais shown along with fan favouritesLiu Kang, andKung Lao. I recommend finishingMKX’sstory before viewing theMortal Kombat 11 prologue.

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Kharacters:

Scorpion: Let’s be honest here, there’s basically noMortal KombatwithoutScorpion. One of the two Kharacters revealed in the announcement trailer this came as no surprise to anyone. He still seems to play the same as his mains are accustomed to. His iconicspear (kunai), histeleport, and classicair throwwere showcased in the gameplay footage. However unlike every otherMortal Kombatis that hisspearno longer seems to be able to continue kombos. It’s an intriguing move to differ from a kombo based game and instead seems to be geared toward the newcrushing blowmechanic. This I believe will hurt kharacters likeScorpionwho’s always been able to pull off strong kombos. Another change forScorpionis the voice actor, and to be honest the new one doesn’t sound as good. This is also strange as it’srumouredto be none other thanKevin Conroy.

Sub-Zero: We saw very little of theYintoScorpion’sYang, but we all expectedSub-Zeroto be in this game. Based on what was shown he appears to beKuai Liang, and notBi Han, and is still voiced bySteve Blum. The gameplay shown seems to have a lot ofcryo-weaponsas well asice walls. Thankfully unlikeInjustice 2hisiceballfreezes opponents again without you having to “EX” it.

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Raiden: The second of the classic kharacters to be shown first in the cinematic trailer. As things sit,Raidenhas had the most extreme gameplay difference shown so far of allseven revealed kharacters. For starters he has moreprojectilesthat have a longer wind-up, but are unleashedlightning fast(yes I made a lightning joke, couldn’t resist). Overall he feels much faster, and with the addition of hisstaffhe also has great reach.Richard Epcarreturns as the voice of nowDark Raidenwhich is excellent to hear as he’s done a stellar job throughout the series.

Sonya Blade: Probably the most notable voice actress change is thatRonda Rouseyis voicingSonya Blade. Which is highly appropriate given she’s abig fanof both thefranchiseand in particular that kharcater. The gameplay shown has a lot ofcommand grabsandgrapple moves. As expected there is still a lot ofSpecial Forcesandkicking preferenceswhich meansSonya mainsshould still feel right at home with her kharacter.

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Baraka: The first revealedabsent kharacterfrom theMortal Kombat Xroster isBaraka. Though he was featured in the story he was never playable, so nowBaraka mainscan rejoice as theTarkatan leaderis back. His gameplay is mostly the same fromMK9with a few notable new moves akin to his first appearance in avariation Mortal Kombat. One of which is aflaghe can plant in the ground and use to strike his opponents. Hisbladesstill have a brutal look and make for some stomach queezing moves that work great with thenew engine.

Scarlett: This was a pleasant surprisereturning kharacterfromMK9.Scarlettwas introduced to the series as aDLCkharacter forMK9and quickly became a fan favourite due to hergrotesque affinity for blood. However unlikeMK9,Scarletthas a lot morerangeon the battlefield. She is shown numerous timescreating weaponslikespears, andscythesout ofblood. She’s also beengiven projectiles(yes multiple projectiles) and as a result becomes less of anin your facekharacter and more of azoner.

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Geres: The final kharacter we got gameplay on is the first new one on the roster,Geres.Geresseems like a lesser version ofKronikaas he seems to be able tocontrol time. Along withtimehe’s also shown using a lot ofsand based moves. His overall play style seems to revolve aroundtrapping opponentsand the smashing them withcommand grabsandheavy hitting specials. Overall he looks like a cool addition to the roster by adding anew dynamicthat is quite visually appealing and I can’t wait to see more of him.

Shao Khan: Unfortunately there wasno gameplayforOutworldsrightful ruler, but I felt it still worth listing that he’s in the game as thepre-order bonusalong withbeta access.

That’s the gist of what was shown at the event. We’ll continue to give moreMortal Kombat 11updates as they happen. Be sure to check back for more news on FandomWire!

Maxwell Mantik

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Maxwell Mantik was born in Calgary Alberta and currently lives in a hamlet about half an hour outside the city. A graduate of SAIT Polytechnic, he’s been writing for fun for over 7 years (mostly script and novel themed). His voice acting worked has been featured in films at the Vancouver film festival, and has worked on 7 short films. His interests include superheros, sci-fi, fantasy, acting, writing, hockey, and shooting guns (because he likes to think he’s edgy).

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