Over the years, we’ve seen a number of navigational modes hit theAndroidplatform. Capacitive and physical buttons, trackballs, on-screen virtual keys, and various gesture systems have all fallen in and out of favor as the preferred method of interacting with the mobile operating system.

One such method, often referred to as the three-button navigation system, is my personal favorite of the bunch. First introduced in Android3.0 Honeycomband then popularized in4.0 Ice Cream Sandwich, this particular interaction model revolves around the presence of three software-based buttons on screen: home, back, and multitasking.

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With the launch of Apple’siPhone Xin 2017, the mobile industry quickly pivoted towards gesture-based mobile device interaction models. At the time, I was concerned that Google would promptly abandon the tried-and-true three-button system in one swift update, but that’s not quite how things played out.

…most modern-day Android devices now ship with a homogenized set of gestures for interacting with the OS.

An iPhone with an arrow pointing to an Android phone beside it.

Before finally settling on an iPhone-esque gesture system of its own, the Android world was briefly fragmented into various interpretations of how a gesture-based OS should function.Google’s hybrid approachon thePixel 3proved unpopular, whileSamsung’s unique take on the ideawas actually pretty neat in my opinion.

In any case, while most modern-dayAndroid devicesnow ship with a homogenized set of gestures for interacting with the OS, they all have one thing in common: the ability to dig into settings and switch back to the good old three-button setup that I’m oh-so fond of.

As it turns out, Google was flirting with the idea of doing away with software-based buttons as an option entirely,only to eventually reverse course– today, the company maintains the setting primarily for accessibility purposes.

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Three-button navigation works great on large-screen devices

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Google’s decision to preserve the traditional three-button software navigation system for the sake of accessibility is the right call. Gesture-based systems are fluid and intuitive, but they require additional hand dexterity that some users have trouble with.

Personally, I leave three-button navigation enabled for a different reason: I simply prefer the flow it provides when zipping through the OS. Everything feels snappy, satisfying, and kinetic. The button-based solution is more ergonomic, too, andGoogle actually has datato back this up.

Android’s gesture system doesn’t play nice with third-party launchers.

The three-button setup works great on large-screen Android devices, as well.Android tabletsand book-stylefoldablesare growing in popularity, and I find the triple software keys fit right in on the taskbar, proudly perched next to the app drawer and pinned apps sections. On many such devices, it’s easy to toggle between a left-justified and a right-justified setup, which makes reachability effortless.

One final reason why I gravitate to three-button navigation: Android’s gesture system doesn’t play nice with third-party launchers.I love using Niagara Launcheron myPixel 9 Pro, but despite agrowing effort to improve the situation, gestures still don’t work as they should. They’re choppy and unreliable, and they simply don’t feel right to me, no matter which Android device I try them on.

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Google can do even more to embrace three-button navigation

The company can improve Android’s button-based navigation without it negatively impacting gesture-based setups

Most recently,Googleappears to have taken an interest in improving the traditional three-button navigation system once again, which is great news for fans of the style like myselfand many others.

In the most recent beta builds ofAndroid 16, the system’s predictive back gesturehas been ported over tothree-button setups – a development I certainly didn’t see coming. By simply pressing and holding down on the virtual back button, you’ll see a preview of the app or previous page peaking underneath.

This addition is appreciated, but I think Google can take things a step further. Without stepping on the toes of gesture-based navigation development, the company ought to work on improving button navigation in parallel.

Somewhere during the transition over to gestures, the ability to hold down the multitasking key to invoke split screen mode was removed. I’d love to see this option be re-implemented, and I’d also like to see improvements made to the speed and reliability of the ‘double tap to swap open apps’ function hidden within the same recent apps button.

There are a ton of additional customization options I’d love to see Google implement.

There are additional customization options I’d love to see Google implement not only within thePixelUI, but also “stock” builds of the OS via theAndroid Open Source Project(AOSP). These include:

To be clear, I don’t hate interacting with Android via gestures. I appreciate the benefits the system brings to the table, but I simply find myself preferring three-button navigation when using an Android device on a daily basis. Options are always a net positive, and whilenot everyone is a fan of virtual buttons, the inclusion of both interaction models – without imposing one over the other – is a status quo that I hope remains well into the future.

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