Hearthstone’s battleground season 11 brings many new archetypes to existing classes, mostly in theme with the Journey to the Un’Goro expansion.
Here are some of the best team compositions for Hearthstone’s battlegrounds season 11, Echoes of the Un’Goro.

Hearthstone Battlegrounds Season 11 – Meta Tier List
The list has been updated with Patch 33.2.2’s balance update.
Bounty Pirates
Key Early Units:Bigwig Bandit, Gunpowder Courier, Lost City Looter, and Shipwrecked Rascal
Key Units:Blade Collector, Proud Privateer, Sky Admiral Rogers
Pirates take the top spot because of how every other archetype got practically nerfed compared to last season. Pirates remains strong because of the new Bounty mechanic. Bounties give you unlimited gold if you have the right setup, and you can easily get carried by a juiced-up Blade Collector that counters a lot of the other archetypes, like Divine Shield Mechs, Stomping Stegodon Beasts, Reborn Undead, and more.
You want to get bounties early and play ones that give you gold or more Pirates. Once you get a Blade Collector, you’ll spam all the bounty buffs on Blade Collector and attempt to cleave down at least three units at a time. With any “attack first” quest mechanic or playing as Illidan, you become almost unstoppable.

Rally Menagerie
Key Early Units:Any strong early combinations of units.
Key Units:Primeval Monstrosity, Vengeful Protector, Bonkers, Razorfen Vineweaver, Holo Rover (with Whirring Protectors)
While this set has several menagerie comps, Primeval Monstrosity menagerie is one of the strongest for its versatility. Since there are a lot of two or three-card synergies in the game, you’re able to easily path to any composition up until you get Primeval Monstrosity.

you’re able to easily pivot and replace any unit since you just need rallies to buff your team. You want one of each type, and it is pretty easy to play.
Tavern-Eating Demons
Key Early Units:Void Earl, Soul Juggler, Icky Imps, and Piggyback Imps
Key Units:Felblaze Leader, Shadowdancer, Felfire Conjurer, Insatiable Ur’zul, Cupcake Peddler, Famished Felbat

This Demon comp relies on buffing the tavern and eating them to gain their stats. This is one of the hardest comps to use, but it is one of the strongest. It is hard because you need to have almost everything go right as you transition to tiers five and six.
You’ll want Felfire Conjurer early to start buffing your tavern spells, and you’ll want a Shadowdancer to start buffing your tavern minions with those spells. Felblaze Leader is an easy way to start scaling up, but you’ll infinitely scale with the Shadowdancer and Felfire Conjurer.

Rally Quilboar
Key Early Units:Prickly Piper, Roadboar, and any other Quilboar. Find Fearless Foodie and Moon-Bacon Jazzers for buffs.
Key Units:Razorfen Vineweaver, Bonkers, Sanguine Refiner, Bloodsnout Warlord(Hot-Air Surveyor and Roadboar combo also good)
Quilboar is mainly strong because of how a single Razorfen Vineweaver can carry your midgame and eventually win the game when it snowballs out of control. The goal of Quilboar lineups is still to buff Blood Gems as much as possible, but you’ll rely on Rally units to do that instead.
Bonkers should eventually replace the Razorfen Vineweaver when your team is good to go, as it buffs everyone. Sanguine Refiner should be your 2nd, or if you have a sticky taunt unit, you’re able to risk pushing it to third.
Spellcraft Naga
Key Early Units:Greedy Snaketongue, Lava Lurker, Zesty Shaker, Reef Riffer, Coilskar Sapper, or The Glad-iator
Key Units:Corrupted Myrmidon, Sundered Matriarch, Tranquil Meditative, Fauna Whisperer, Wrathscale Rogue
If you played season 10, Spellcraft Naga is relatively the same, but a bit stronger (if you exclude the trinkets). You want a strong early game with Reef Riffer, Lava Lurker, and Zesty Shaker, and buff two units at the same time every turn.
You’ll eventually get some other Nagas, like Coilskar Sapper and Greedy Snaketongue, to help your economy because it’ll be hard to transition to the high-tier Nagas without any extra gold generators.
Your endgame relies on buffing Corrupted Myrmidon by scaling your tavern spells using Tranquil Meditative. Sundered Matriarch and Wrathscale Rogue help you buff everyone else so you don’t lose to a single poison or Leroy.
Tavern Spell Undead
Key Early Units:Anything to buff Tavern spells and any great early game comps.
Key Units:Tranquil Meditative, Friendly Geist, Titus Rivendare, Carapace Raiser
Tavern spell Undead is extremely versatile and powerful. It relies on Carapace Raiser giving Haunted Carapaces. Even if Haunted Carapaces aren’t permanent buffs, it is amazing since it buffs any unit, including Titus Rivendare. Haunted Carapaces only lasts until the next round, so you are going to play a little differently.
If you use too many Haunted Carapaces, your Carapace Raiser might not die, and you won’t be able to get some buffs for the next fight, making your team kind of useless. It is a double-edged sword because you can also save some Haunted Carapaces and get extremely strong for one fight in crucial moments.
Your goal is to buff Tavern spells as much as possible while adding Reborn to a Carapace Raiser using Drakkari Embalmer. Titus Rivendare becomes crucial so you may get more Haunted Carapaces, basically doubling your power. Tranquil Mediative and Friendly Geist continuously buffs your Tavern spells while being buffed by the Haunted Carapace.
Your end goal is to eventually replace Tranquil Meditative and add more Reborn Undead units like Risen Riders, Handless Forsakens, and Eternal Summoners. You’ll also add Scourge Harvester as your “main” carry so it can gobble up all the stats from all your units.
While there are a lot of important pieces for the archetype, you also have a lot of flexibility since Haunted Carapaces work on everything. Even a Mechanized Gift Horse with an added Reborn from the Sprightly Scarab and Magnetized Mechs will give so much power to the build.
Related:Hearthstone Battlegrounds has an interesting requirement to unlock the ‘full’ experience
Cycling Elemental
Key Early Units:Molten Rock, Crackling Cyclone, Bountiful Bedrock, Meteorite Crasher, Wildfire Elemental
Key Units:Nomi, Kitchen Nightmare, Felblaze Leader, Meteorite Crasher (replaceable), Vine Climber, Lantern Lava, Avalanche Caller, Ultraviolet Ascendant
Cycling Elementals revolve around buying, playing, and selling Elementals over and over again. You want to increase the stats of your Elementals as much as possible, so you’ll rely on Nomi, Kitchen Nightmare, or Felblaze Leader, maybe even both, to scale your Elementals in the tavern.
Once your Elementals get stronger and stronger, you’ll want Avalanche Caller to give you Mounting Avalanches to devour the stats and give them to your “staple” units like Avalanche Caller, Ultraviolet Ascendant, or even Meteorite Crasher. Nomi, Kitchen Nightmare can’t get the stats since it has no type, so you’ll eventually replace it at the end.
Reborn Undead
Key Early Units:Risen Rider, Rot Hide Gnoll, Eternal Knight, Ride-or-Die, Handless Forsaken, Jelly Belly
Key Units:Eternal Summoner, Oranomonos, the Wilted, Mummifier, Eternal Summoner, Scourge Harvester
Undead’s power is limited or capped, but its versatility in many situations makes it quite strong. The Reborn Undead revolves around trying to buff your Undead as much as possible early and get your Eternal Knight stats up.
However, its main strength is how versatile it is. Getting a Handless Forsaken or a Risen Rider can provide so much value, even if they are weak units. Even an early Anub’Arak, Nerubian King, can carry your early game until you get Oranomos and Eternal Summoner.
Scourge Harvester should gather up all the stats of reborned units and become your massive unit at the end.
Battlecry and Rally Dragons
Key Early Units:Sleepy Supporter, Blue Whelp, Tarecgosa, Roaring Recruiter
Key Units:Greenskeeper, Persistent Poet, Nimble Hatchling, Twilight Watcher, Vengeful Protector, Charmwing, Fire-forged Evoker, Firescale Hoarder
Dragons are in an awkward position, but they pretty much have the same power as last season, with a slight nerf because Felfire Conjurer is now at tier 6. However, the Dragons’ strength is that it can easily shift between Tavern Spell/Battlecry or Rally.
Everything relies on getting Greenskeeper, a Battlecry Dragon, and Persistent Poet. You want to empower your units during combat and use Persistent Poet to keep the stats permanent. Things can scale quickly with the right units, and it has infinite potential with Charmwing + Poet + Greenskeeper + Nimble Hatchling. In some turns, you can even give some of your units 2,000+ in health using this combo, but you’ll need to add some damage.
Nimble Hatchling’s spell can also get a “+attack” if you manage to buff your tavern spell attack, maybe through a quest, trinket, or the Friendly Geist.
Magnetize Mech
Key Early Units:Geared Guard, Mechagnome Interpreter, Deflect-o-Bot, Replicating Menace (Magnetize)
Key Units:Deflect-o-Bot, Mechanized Gift Horse, Rickety Repairbot, Whirring Protector (Magnetize Windfury units), Holo Rover, Gleaming Trader, Polarizing Beatboxer, P-0UL-TR-0N (if this robot chicken comes back….this robot is back)
Mech feels a bit underwhelming because they are quite hard to scale up. Their early game is weaker than ever before, but they are strong in the end when you get what you need.
Your team relies on a strong Windfury unit that applies multiple Whirring Protector Rally buffs to the team while essentially having all Mechs with Divine Shields and sticky Microbot Deathrattles from Replicating Menace.
Your damage will scale through Gleaming Trader while having units like Polarizing Beatboxer and Rickety Repairbot scale on their own.
Battlecry Murloc
Key Early Units:Flighty Scout, Coldlight Diver, Scourfin
Key Units:Flotsam Flinger, Magicfin Mycologist, Primitive Painter, Young Murk-Eye
The new season 11 Murloc archetype is one of my favorites this season. The team revolves around Magicfin Mycologist, who gives you Murlocs with Battlecries mimicking the spell you just bought.
If you buy a Planar Telescope, you’ll get a Murloc with a “Battlecry: Cast a Planar Telescope,” giving you the spell twice and an extra gold if you sell the Murloc.
Since the Murloc gets the spell as a Battlecry, you can grab some of the strongest spells and use Young Murk-Eye to repeatedly spam that spell. You are looking at Time Management and Azurite Empowerment. Natural Blessing doesn’t work as much because it can choose random targets and choose a different warband type in the Tavern.
When you have this team, it is very complicated. You want a “mill” slot or an empty slot on board so you can freely play and sell units for Shaofin Mystics and other random Battlecries.
Since the board can fit seven units, ideally, you want Magicfin Mycologist, two Murloc spell minions, Young Murk-Eye, and Primitive Painter as your core five units. You can add a Drakkari Enchanter to double/triple the Battlecries from Murk-Eye.
This team is still strong, even with the Magicfin Mycologist moving to tier 6.
Summoning Beasts
Key Early Units:Rat Packs and Mama Bear
Key Units:Monstrous Macaw, Goldrinn, the Great Wolf, Titus Rivendare, Mechanized Gift Horse
Summoning Beasts are one of the easiest comps to play. You only need a fast Mama Bear and summon every beast with extra stats on the board. You’ll use Rat Pack to summon buffed rats during combat, but you need to protect the Mama Bear before that happens.
In the late game, you are looking at a combination of Macaw activating Goldrinn with some extra Titus Deathrattle effects and adding reborn to both Macaw and Goldrinn to improve the buffs even more. While these buffs only last during combat, meaning you can’t scale your whole team with them, it is extremely strong with Mechanized Gift Horse because of how sticky they are.
The team does need a little boost from trinkets or quests, which is why its strength is quite sporadic.
Demon Juggler
Key Early Units:Icky Imp, Piggyback Imp, Soul Juggler, Void Earl
Key Units:Soul Juggler, Devout Hellcaller, Silent Enforcer, Lord of the Ruins, Void Earl
The Demon Soul Juggler team is a strong early game build, but it can transition to a slightly weaker team that just wants to get to the top 4.
The team has no way of scaling apart from multiple Devout Hellcallers gaining so many stats from Soul Jugglers, Silent Enforcers, and some sticky Void Earls.
The Demon Juggler team wants Demons that stick on the board like Icky Imps and Void Earls and shoot the strong unit as they die. Every instance of damage should give Devout Hellcallers stats permanently, who you will rely on for the endgame.
Stegodon Beasts
Key Early Units:Manasaber, Hungry Snapjaw, Sewer Rat, Monstrous Macaw, Rat Pack
Key Units:Stomping Stegodon, Nuizao, Lightfeather Screecher, Manasaber,P-0UL-TR0N
Stegodon Beasts is one of the easiest ramping compositions. You can even reach thousands in stats at tier 4, which is insane, but it is easily countered by Windfury and Cleave. It is such a double-edged sword because you can win a match convincingly and take max damage against cleave comps.
This comp relies on a sticky board and uses Stomping Stegodon’s Rally to give everyone its Rally and snowball the stat increase. The Manasaber needs a taunt and should be placed on the right-most side. This ensures that you are always attacking to stack up your Stomping Stegodon Rallies on everyone.
You want the rallies to keep attacking, so a Lightfeather Screecher will speed the process up. Nuizhao is there as a unique cleave once the buffs are stacked already.
With 33.2.2’s update, these buffs only give attack now, but they can ramp even faster since it is a +2/+0 instead of a +1/+1 per rally. Without getting health, it is almost impossible to fight the strongest comps, but it is easier around the midgame to survive with the +2 attack back. However, the biggest change here is the addition of P-0UL-TR0N to the endgame, giving extra buffs.
Deathrattle Beast
Key Early Units:Manasaber, Humming Bird, Hungry Snapjaw, Rat Pack
Key Units:Niuzao, Monstrous Macaw, Lightfeather Screecher, Merciless Mammoth, Valiant Tiger, Titus Rivendare, Sharp-Eyed Sabretooth (to buff Niuzao)
This Beast team plays on buffing a Niuzao so much that it wipes half the board instantly. Niuzao’s Rally, which deals damage equal to Niuzao’s attack to a random enemy unit other than the current attack target, allows it to bypass any Taunt, killing two targets at once when powerful enough.
Valiant Tiger’s Deathrattle will buff Niuzao, and you’ll need Monstrous Macaw and Titus Rivendare to do it quickly. However, the setup requires Niuzao to be the right-most minion, making the whole process awkward, tedious, and very luck-based.
However, when you are about to die, you can put Niuzao as your first attacker and use Lightfeather Screecher, who grants the left-most Beast Windfury and Divine Shield, buff Niuzao to wipe half the board, potentially. In this case, you can have a Merciless Mammoth or another Niuzao on the right-most side, so you can continue buffing another strong beast.
Enzo Zalamea
Enzo is a staff writer at Prima Games. He began writing news, guides, and listicles related to games back in 2019. In 2024, he started writing at Prima Games covering the best new games and updates regardless of the genre. You can find him playing the latest World of Warcraft expansion, Path of Exile, Teamfight Tactics, and popular competitive shooters like Valorant, Apex Legends, and CS2. Enzo received his Bachelor’s degree in Marketing Management in De La Salle University and multiple SEO certifications from the University of California, Davis.