In a preview for the upcoming digital issue, Game Informer revealed a few concepts that everyone can expect to see return inDark Souls 3. While the game is shaping up to be an amalgam of all the games From has released since Demon’s Souls, these are the gameplay features we know will carryover:
Yes, yes, this is a biggie and it’s been on everyone’s mind recently. What can we expect to see inmagicfor this iteration? Certain spell staples will return from past games but expect to see more differentiation between spells, especially as your character progresses. But Miyazaki had this to say further:

We will ensure that they are not just the same type of spells with different attributes (i.e. Spear type, lightning type) but actually have specific characteristics that can enhance the players' play styles and strategies," Miyazaki says. “Players will be able to have more criteria to accurately choose the different types of spells to best fit their tactics and strategies. This is similar to the thinking behind the characterization of each weapon and their specific battle arts.
So players will be able to approach magic in a fashion similar toweapon arts, adding a layer of complexity and choice when deciding which spells to include in a build.

As we told you back at gamescomThe MP bar from Demon’s Souls is coming back. Read that again. Read it once more. Now hear this from the Miyazaki himself:
By changing the magic management system to an MP scheme, options and freedom of utilization should increase. This way we can better clarify the differences in managing items and magic.
As we predicted back in August, no more recharges at abonfire, players will be able to replenish their spells on the fly via item usage. Perhaps we can also expect to see a return of the MP regen items such as Crescent weaponry, and this humble author’s personal favorite, the Phosphorescent Pole. This will be quite the concept to acclimate to for those fans of the series who have not had an opportunity to play Demon’s Souls.
An interesting melange so far of old and new, we’ll continue to keep you updated on all the new info as it comes out until the game releases sometime next year on PS4, Xbox One and PC. How do you feel about the tweaks and changes? Let us know in the comments.