Updated 5/31/24 - Includes the newly-added Emancipator Exosuit to the listing.

Stratagems are a major component of Helldivers 2. Selecting the right Stratagems for each battle could mean life or death. Do you need air or orbital support to devastate the swarms? Or, perhaps, you need sentries to help you fortify a position. Maybe you simply want more firepower in hand to defend yourself against the hostile elements. Whatever the case may be, there are several options available. Click on the Stratagem below for more information on each tactical maneuver.

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Description

AX/AR-23 “Guard Dog”

An autonomous drone equipped with a Liberator assault rifle, providing 360° cover. Returns to backpack to rearm.

SH-32 Shield Generator Pack

Encloses the wearer in a spherical shield which blocks high-speed projectiles. Has a limited lifetime once deployed.

SH-20 Ballistic Shield Backpack

A backpack which can be wielded as a one-handed ballistic shield, protecting against small arms fire.

AX/LAS-5 “Guard Dog” Rover

An autonomous drone equipped with a laser rifle, providing 360° cover. Returns to backpack to cool down.

B-1 Supply Pack

Supply boxes containing ammunition, with a backpack that allows the user to distribute boxes to fellow Helldivers.

LIFT-850 Jump Pack

Enables the user to jump higher than ‘gravity’ and ‘safety’ would normally allow. Must be charged before use.

MD-14 Incendiary Mines

Defensive Minefield

Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered.

MD-6 Anti-Personnel Minefield

Deploys a defensive anti-personnel minefield, to halt enemy advance.

Eagle 500Kg Bomb

Eagle Strike

A large bomb obliterating almost any target close to impact. Make sure to clear the area.

Eagle 110MM Rocket Pods

A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.

Eagle Smoke Strike

A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight.

Eagle Napalm Airstrike

A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.

Eagle Cluster Bomb

A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets.

Eagle Airstrike

A barrage of bombs creating a non-targeted carpet of explosions.

Eagle Strafing Run

A strafing run of the battlefield to clear small targets, delivered almost instantly.

Exo-45 Patriot Exosuit

A heavily-armored walking exosuit equipped with a rocket launcher and a heavy machine gun.

Exo-49 Emancipator Exosuit

A heavily-armored walking exosuit equipped with dual autocannons.

E/MG-101 Hmg Emplacement

Manned Fortification

A manned fortification offering superior firepower against lightly armored targets. Slow to turn, so place it wisely.

Orbital Smoke Strike

Orbital Strike

Creates a large, thick smoke screen to block targets' line of sight.

Orbital Ems Strike

A ““compliance weapon”” to modify enemy behavior. The projectile temporarily stuns all targets within the strike radius.

Orbital Gas Strike

A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms.

Orbital Precision Strike

A single precision shot from the Destroyer’s ‘ATLAS’ cannon.

Orbital Railcannon Strike

A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automatic.

Orbital Laser

The Destroyer’s laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.

Orbital Walking Barrage

A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance.

Orbital 380Mm He Barrage

A prolonged barrage, wreaking extended destruction over a large area. Communication with teammates is advised.

Orbital 120Mm He Barrage

A precision artillery salvo over a small area, perfect for taking out concentrated enemy units.

Orbital Airburst Strike

A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor.

Orbital Gatling Barrage

A barrage of high explosive rounds, fired from the Destroyer’s high speed rotary autocannons.

Reinforcement

A/M-23 Ems Mortar Sentry

A turret firing static field generators that slow the advance of enemies.

A/MLS-4X Rocket Sentry

A powerful automated turret, effective against armored targets. The turret will primarily aim at larger enemies.

A/AC-8 Autocannon Sentry

An automated cannon turret firing anti-tank ammunition over long ranges. Sacrifice agility for range and power.

A/M-12 Mortar Sentry

A turret firing powerful shells in a high arc. Effective at long ranges, and able to strike at targets behind cover.

A/G-16 Gatling Sentry

An automated turret with an extremely high rate of fire. Caution: does not check if friendly units are in line of fire.

A/MG-43 Machine Gun Sentry

An agile automated machine gun turret. Will fire at targets even if Helldivers will be caught in the crossfire.

A/ARC-3 Tesla Tower

A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone.

FX-12 Shield Generator Relay

Stationary Shield

A stationary energy shield which provides cover against projectiles. has a limited lifetime once deployed.

SOS Beacon

ARC-3 Arc Thrower

Support Weapon

Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets.

LAS-98 Laser Cannon

A laser weapon firing a continuous beam. Doesn’t require ammunition, but will need heat sink replaced if it overheats.

GL-21 Grenade Launcher

A grenade launcher effective against armored infantry. Not intended for use against vehicle armor or fortified buildings.

FAF-14 Spear

An anti-tank homing missle which must lock onto its target before launch. Effective against large and armored enemies.

RS-422 Railgun

An experimental weapon which prioritizes armor penetration. Must be charged between shots - so choose targets carefully.

AC-8 Autocannon

A fully-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading.

FLAM-40 Flamethrower

An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates.

GR-8 Recoilless Rifle

A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading.

EAT-17 Expendable Anti-Tank

A single-use weapon specialized for damaging vehicle armor. Discarded after every use.

M-105 Stalwart

A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns.

APW-1 Anti-Materiel Rifle

A high caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope.

MG-43 Machine Gun

A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy.

LAS-99 Quasar Cannon

Charges up to fire a powerful, explosive energy burst. has a long cooldown period after firing.

MG-206 Heavy Machine Gun

A very powerful but diifficult-to-wield machine gun with intense recoil.

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